AI Insights · Timothy · October 2021
Top 5 Boxing Games in Nigeria Q3 2021 Performance
Discover the performance of the top 5 boxing games in Nigeria for Q3 2021, including key metrics on downloads, revenue, and active users.
In Q3 2021, the top 5 boxing games on a unified platform in Nigeria showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the key metrics for each game, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a steady increase in weekly revenue, peaking at around $68 in the week of August 9. Downloads experienced an upward trend towards the end of the quarter, reaching 380 in the final week of September. Active users saw a notable rise, peaking at 1.1K in the last week of the quarter.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had fluctuating revenue, peaking at $38 in the first week of the quarter. Weekly downloads remained relatively stable, with a high of 343 in the week of September 6. Active users peaked at 1.2K in early August and remained steady through the quarter.
Slap Kings by Lion Studios showed a strong performance in downloads, reaching a high of 3.4K in mid-July. Revenue peaked at $42 in the week of August 9. Active users saw a peak of 18.4K in mid-July but gradually declined to 12.3K by the end of September.
WWE Mayhem from Reliance Games had modest revenue figures, peaking at $39 in the week of August 23. Downloads showed a gradual increase, peaking at 333 in mid-July. Active users peaked at 576 in mid-July and remained relatively stable throughout the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE experienced a steady growth in downloads, reaching 62 in the final week of September. Revenue peaked at $23 in late July. Active users showed a consistent increase, peaking at 146 in the last week of September.
For more detailed insights and trends, visit Sensor Tower.